• DdCno1@beehaw.org
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        15 days ago

        You should though. This is still one of the best open world games of all time. It’s about as close to flawless as a game this old can be and it holds up incredibly well.

        Edit: It’s also far, far less cluttered than modern open world games, which means that the content there is has far more meaning and impact due to fewer shiny trinkets and pointless map markers distracting the player every ten meters.

    • DdCno1@beehaw.org
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      15 days ago

      Development of this game was highly troubled, to the point that the relatives of the developers working on it held a rally in protest in front of Rockstar San Diego’s office to decry the abysmal working conditions taking a toll on their families. I’ve heard one developer describing RDR’s code base as “spaghetti code” and a miracle that it works at all, which is likely what prevented it from being ported to other platforms for so long.

  • Wahots@pawb.social
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    15 days ago

    Undead nightmarrrrre, fuck yes. I generally don’t like rockstar games these days, but undead nightmare was so fucking good. I might actually have to buy it

  • CalcProgrammer1@lemmy.ml
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    16 days ago

    Too bad they added shitty anticheat that broke GTA Online. I can’t trust Rockstar anymore and I won’t be buying these. RDR on PC was something I really wanted, but not after Rockstar betrayed us by basically revoking our access to GTA Online after almost a decade.

      • thingsiplay@beehaw.org
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        16 days ago

        Correct. This is just a meme, where people say that with any game we wanted to have for a long time. So it wasn’t a serious statement.

  • stardust@lemmy.ca
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    16 days ago

    So excited about this. I’ve wished for years to be able to be able to play this game at 60 fps and hire. Months back I revisited this game on my PS3 to check out the multiplayer and the frames were rough.

      • DdCno1@beehaw.org
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        16 days ago

        It’s very impressive how well the assets hold up at higher resolutions. You can’t say this about many games from that generation. Landscape rendering and design in particular was a whole generation ahead of the competition.

    • st3ph3n@midwest.social
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      16 days ago

      I replayed it last year on an Xbox 360 emulator, which gave me 1440p and 60 fps. It worked quite well!

        • averyminya@beehaw.org
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          15 days ago

          It’s… a little complicated. Sorry, saying 1 wasn’t exactly clear – Red Dead Revolver is a precursor to Red Dead Redemption, so they are different games.

          Revolver was released in 2004 and is a smaller game, featuring a different character, referenced in newer games as an Easter egg. It actually was a partnership between Capcom and Rockstar, with Rockstar finishing the game after they bought the rights.

          Red Dead Redemption was in 2010 and is larger, it also had the DLC Undead Nightmares released.

          And then Red Dead Redemption 2 is obviously the followup to Redemption 1.

          I think the best way to look at it is from the in game narrative, the gameplay of Revolver is a retelling of the events which have been greatly exaggerated after becoming a legendary story. Which is why the references to Revolver in the later games are like tall tales.

          Anyway, long story short, no not Revolver. What just came out is a rerelease of Red Dead Redemption 1 and Undead Revolver, the 2010 game.

  • CALIGVLA@lemmy.dbzer0.com
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    16 days ago

    Fuck yeah. Already own both on my X360 but I’d gladly buy it again for all the modding bonanza, Undead Nightmare is a fucking blast.

  • DdCno1@beehaw.org
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    16 days ago

    The troubles I went through to play this game with keyboard and mouse in the past. My first attempt involved an Xbox One X hooked up to the same monitor as my PC, streaming the game to the PC over local network, only to then use a specialized piece of incredibly janky software for just this game that would translate keyboard and mouse input into Xbox controller commands. Start everything up, switch the screen over to the Xbox (so that I would have full image quality) and I had a somewhat tolerable experience. I kept auto-aim enabled though.

    It was about equivalent to, although more stable and performant, than running emulators and remapping the controls of those, which also required special tools.