Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 16 hours agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square49fedilinkarrow-up191arrow-down10
arrow-up191arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 16 hours agomessage-square49fedilink
minus-squareSnot Flickerman@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2·13 hours ago I feel like FromSoft’s games have a nice solution to this in that generally speaking, the world has basically already ended and you’re fighting through the wreckage to try to pick it up again. Not a viable option for every story, though, of course Nier Automata also nailed this specific theme.
Nier Automata also nailed this specific theme.