Unreal pushes a lot of “hip tech” that supposedly improves performance, but often it turns out that many example cases are just really poorly optimised. With more traditional optimization techniques more can be achieved.
Unreal can perform really, really well, it’s just that it won’t by default. And many devs are too lazy to properly profile their games to figure out how to improve it.
Unreal pushes a lot of “hip tech” that supposedly improves performance, but often it turns out that many example cases are just really poorly optimised. With more traditional optimization techniques more can be achieved.
Unreal can perform really, really well, it’s just that it won’t by default. And many devs are too lazy to properly profile their games to figure out how to improve it.