My favorite part is when Zelda looked directly into the camera and said “Bazinga”

  • Dolores [love/loves]@hexbear.net
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    10 months ago

    they do fine when all people take is the outline of the story and maybe some visual spectacle associated with the games. Mortal Kombat is a fine film.

    it’s when the filmmaker tries to be clever and do the gameplay like bro that’s clipping the fucking wings of an experience (interactivity) and expecting it to fly. the bits of game that make it a game must be ignored when you’re trying to make something into a movie. it’s like a film trying to adapt footnotes from a book

      • Dolores [love/loves]@hexbear.net
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        10 months ago

        i maintain that bit also sucked, but i didnt want to present an argument for/against the specific conceit of FPS-vision before watching hardcore henry

    • Evilsandwichman [none/use name]@hexbear.net
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      10 months ago

      when the filmmaker tries to be clever and do the gameplay

      I think this can work but they need to mimic the speedrun experience, complete with having the main character crouch repeatedly fast next to a wall so he can clip through and continue his journey. Realistically the hero is trying to save the world/people, it doesn’t make sense that they’d take the long way and do it legit; it takes me out of the experience if I know the hero can clip through the wall but for some reason he’s actually taking the time to fight off all those villains, but I guess maybe for people who don’t play the game they probably wouldn’t notice? Also not just skipping past all that dialogue; Oh yeah I’m really sure the hero will just sit there having a chat with the villain while a weapon counts down to zero, or the love interest is being lowered into lava rather than just skip all the dialogue and spam slide kick.