• wildginger@lemmy.myserv.one
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    7 months ago

    Sucks that making the game fun and engaging was contrary to the vision, but I dont find that defense overly compelling.

    If it was a quick 1-6 hour max art game? Maybe. But for a bethesda game billed as having thousands of hours of content and “the last game you will ever need” style marketing? Probably not a good idea for that to have been the products vision.

    • schmidtster@lemmy.world
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      7 months ago

      I completely agree. I’m not attempting defending them or anything, merely providing their perspective.

      I could excuse the lack of exploration if getting there was a journey myself, but yes for the scope and what they peddled the game to be. Empty isn’t conducive to other parts of their vision. Almost seems like the choose the lesser of two evils in a sense.