• Lyre@lemmy.ca
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    1 year ago

    Its the same problem that i have with quests in souls games. If every possible choice always ends in tragedy then theres no point, no emotional impact. It just gets predictable.

    The article reads like its trying to hide behind this idea that cyberpunk 2077 is akin to noir films. Yet the story they told is barely noir, and not all noirs end poorly. In my opinion, the game would have benefited a lot if they had opened themselves up to a variety of themes, instead of reiterating the same “accept death” message over and over.

    • bouh@lemmy.world
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      1 year ago

      That’s what cyberpunk is as a genra. And what the game tells from about all it’s means.

      • Throwaway@lemm.ee
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        1 year ago

        Its been a moment, but didnt Neuromancer’s Case survive and Molly go on to do more crimes? They didnt get together, but thats hardly bad.

        Nueromancer basically started the genre.

  • Throwaway@lemm.ee
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    1 year ago

    Its honestly part of why I struggle to get into cp77. Theres no right answer, or even good enough anwser.

    • GregorGizeh
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      1 year ago

      To be fair, while there isn’t an ending where V can eat their cake and keep it too, there are several at least bittersweet outcomes that make you kind of okay with it.

      Definitely a worthwhile game after the recent fixes and improvements.

  • JohnWorks@sh.itjust.works
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    1 year ago

    Well good to see it wasn’t really worth replaying for multiple endings then. >!I tried to do the ending to best preserve V’s life and all I got was a bullshit excuse on why he was gonna die anyways.!<