Shaking my own hand

  • Evilsandwichman [none/use name]@hexbear.net
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    6 months ago

    It’s not so much the being lost part I take issue with, it’s that I keep running through the same areas wondering which path I probably missed; the maps are (intentionally) vague and it’s hard to figure out if there was a path I missed, or passed because at the time I didn’t have the tools to cross.

    It’s a great game, but I could be exploring one biome while the next place I should be exploring is in another.

    • naevaTheRat@lemmy.dbzer0.com
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      6 months ago

      Sure, that’s fun for some not others. It’s fine it’s not like you’re a bad person for preferring a bit more direction.

      There are multiple ways through stuff and it’s hard to miss anything hugely important. Pretty sure there’s even a couple of entire areas you don’t need to do. Plus a few more if you stumble on some speedrunning tech.

      From memory there’s usually 2 ways “forward” at most times, and you’ll do a lot of backtracking anyway so I wouldn’t stress about being on the right path or not. It can help to have a notepad beside your computer jotting down stuff to explore later if you have a bad memory like I do.

    • FumpyAer [any, comrade/them]@hexbear.net
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      6 months ago

      Did you buy the Quill from Iselda? After that, the maps start drawing themselves and it’s actually pretty detailed. Although you still need to find the map guy in each new area.

      The wayward compass charm from Sly shows you where you are on the map too.