• limitedduck@awful.systems
    link
    fedilink
    English
    arrow-up
    4
    ·
    10 months ago

    I always found “slow” travel in Bethesda games very dull including in Starfield, at least when the game lets you slow travel. In contrast, travel in Star Citizen is very “slow”, but I never get tired of it because it’s so perfectly designed for space sim lovers. There’s so much detail in the ships I never get bored just looking around, there’s always something to adjust among ship systems, and if you’re in a multi-minute qt jump you can literally just get up from the pilot seat and go somewhere else in your ship to do something other than wait.

    • treadful
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      10 months ago

      Fallout 4 slow travel was great, IMO. You often ran into NPCs or new things to explore that you missed on the giant map.

      Starfield is pointless though. There’s like a 5km sphere where all the ships are orbiting every planet and the jump mechanics between solar systems is basically nothing but fast travel anyway. Why am I even flying a ship? I can’t deorbit. I can’t control travel between worlds or around a world. I can’t explore much with it. Combat is rudimentary at best.

      I’m a little butt-hurt.