• GlitterInfection@lemmy.world
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    8 months ago

    From the other comments on here I guess this is an unpopular opinion, but this is exactly the type of thing I want added to games like Skyrim.

    Even done poorly this will still be better than the millionth time that generic guard tells you he took an arrow to the knee.

    And done well this absolutely has potential for great storytelling and character.

    It’s not good enough yet, of course, but it has potential.

    • Dudewitbow
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      8 months ago

      its bad if its freeform ai driven. there just needs to be integration into the games save flags (aware of what happened so far in the game) as well as some restrictions on what they can say which will make it fine. but outright making an ai model and just slapping it in a game is a bad way to go about it.

      • BobTheDestroyer@lemm.ee
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        8 months ago

        I think that would actually be really cool. You’re walking through Whiterun and you hear some NPC saying “Did you hear, some guy just ate the soul of that dragon that attacked us.” “What? That’s ridiculous. Where are you hearing these dumb rumours?” “No, really, he killed the dragon then just sucked its soul right out.” etc. etc. An LLM could at least make a conversation like that sound semi-plausible, and it could go on as long as you are listening. Then as the game goes on the rumours just get more and more wild. “I heard he can transform himself into a dragon and breathe fire.” “Yeah, well I heard that he’s the god of all the dragons sent to Tamriel to help them kill us all.” Not that they couldn’t have added that kind of thing with voice actors, but it would just be ‘arrow to the knee’ repetitive and get stale really fast.

      • GlitterInfection@lemmy.world
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        8 months ago

        Agreed. The random NPCs shouldn’t just know everything about anything, but it would be amazing if I could ask more detailed questions about what they do know, like for example, asking for directions to something.