• winety
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    8 months ago

    I dropped out of uni because of the first game. Don’t do this to me!

  • bionicjoey@lemmy.ca
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    8 months ago

    Goddamn. I was not expecting this. Hard to imagine how they could improve on the original in ways that feel like they warrant a whole new game rather than just a content update for the original. That being said, I’m excited to see what they come up with.

    • huginn@feddit.it
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      8 months ago

      New character(s) and new engine - they dropped Unity for Godot.

      • ampersandrew@lemmy.world
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        7 months ago

        The last game didn’t use Unity; it was coded in Java with some extra libraries. They dropped this game from Unity mid development.

        • huginn@feddit.it
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          7 months ago

          til - but still stands that they dropped Unity for Godot: a huge win.

  • KnitWit@lemmy.world
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    8 months ago

    Wonder if this will finally get me to put down the original or if I just play both from now on lol.

  • simple@lemm.eeOP
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    8 months ago

    LET’S FREAAAAAAAAAKINNNNNNNNNNGGGG GOOOOOOOOOOOOOOOOOOOOOOO

  • HunterOfGunners@lemmy.world
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    8 months ago

    I really REALLY hope that if/when this game comes to mobile they ditch the idea of a virtual mouse. Fantastic game ruined by bad UI design.

      • HunterOfGunners@lemmy.world
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        8 months ago

        On Android it works like a virtual mouse. Touch your cards so one is pulled up higher so you can read it, release your finger making sure not to activate the card, the card is still higher up, now touch up in the middle of the screen in a failed attempt to deselect the card. More often than not, that touch intending to do nothing spends the card because it assumed I drug it up onto the field.

        This game is so frustrating on my phone.

        • rigatti@lemmy.world
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          8 months ago

          I’ve always just dragged the cards rather than using successive taps. It’s pretty intuitive in my opinion. I would have never thought to call that a virtual mouse…

          Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.

          • HunterOfGunners@lemmy.world
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            8 months ago

            I drag the cards when I want to use them but when I first got the game I didn’t know what any of the cards did and I felt punished for trying to find out.

            • rigatti@lemmy.world
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              8 months ago

              In that case you tap the card and it pops up to show the text. Still pretty intuitive. I guess if you’ve never played a deck building game or RPG it could be confusing?

          • CileTheSane@lemmy.ca
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            8 months ago

            Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.

            Yes, once you get used to it it is functional, but it is unintuitive and requires getting used to.

            • rigatti@lemmy.world
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              7 months ago

              The one aspect is slightly unintuitive, but mostly you tap and drag like you would on any mobile interface. There is no"virtual mouse" or anything crazy. It’s wild to me that people would be frustrated out of playing because of the interface.

        • Kbobabob@lemmy.world
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          8 months ago

          I played the hell out of it on my phone and I didn’t have these issues. Maybe I just used a different technique, shrug.

  • teemrokit@lemmy.world
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    8 months ago

    I wonder if the defect and watcher will be back as playable characters since they weren’t shown in the trailer.