HAVE SOME FUCKING PRIDE FFS LET YOUR DEVELOPERS EXPERIMENT WITH SOMETHING NEW

AAAAAA

  • angrytoadnoises@lemmygrad.ml
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    6 months ago

    b-but free form open world design with recognizable landmarks and a glide mechanic for easy travel

    all games should be this because one game was fun

  • Gorb [they/them]@hexbear.net
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    6 months ago

    Time and time again the industry will saturate itself with the exact same game 500 times and not learn its lesson. The people who call the shots have no concept of fun

    • TowardsTheFuture
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      6 months ago

      I think that depends on what you think of as a Zelda game. I think it’s not very similar to a link to the past; however I think it expands on much of what made ocarina of time a successful game, while still innovating.

      • booty [he/him]@hexbear.net
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        6 months ago

        I’d really love to hear in what way you think BotW is remotely similar to OOT, because I cannot think of a way you could make a game more dissimilar to Ocarina of Time while still trying to justify it being a Legend of Zelda game.

        • TowardsTheFuture
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          6 months ago

          I’m talking about gameplay and not story? I don’t know how you can look at game that got big because it was flashy, a big upgrade, good “AI”, in a large open world metroidvania, and say that is nothing like BotW.

          Like yeah, BotW added more shit cuz… duh? Just like OoT added more to the game compared to previous Zelda games because 3D.

          • booty [he/him]@hexbear.net
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            6 months ago

            I’m talking about gameplay and not story?

            Please elaborate. Neither the gameplay nor story of OOT are remotely similar to BOTW.

            flashy, a big upgrade, good “AI”, in a large open world metroidvania

            The only thing from your list that really has anything to do with the core elements of OOT is something that BOTW absolutely does not share. It simply is not a metroidvania or in any way similar to one.

            • jaywalker [they/them, any]@hexbear.net
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              6 months ago

              What is a metroidvania then? I always thought it was any action/platformer game that was gated by equipment or whatever (can’t get to this location until you have the special item). That’s exactly what BOTW is?

              • laziestflagellant [they/them]@hexbear.net
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                6 months ago

                There is no equipment gating in BOTW unless you’re only counting the tutorial plateau?

                You get your bread and butter abilities at the very start and then you get nothing else the entire rest of the game except completely optional sage abilities and elemental arrows in stores I guess? The only thing that gates story progression is the area quests.

                • TowardsTheFuture
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                  6 months ago

                  Maybe I’m just thinking of TotK which definitely was, thought you gained upgrades to the skills and stuff as you went to the mechs but it’s been ages and TotK is fresher in my mind. So idk.

            • TowardsTheFuture
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              6 months ago

              OOT had enemies with AI that seemed impressive at the time, it was the first 3D Zelda game, and graphics were impressive at the time so flashy & a big upgrade for sure. Also, definitely a large open world for the time, even if it was cheated with past/future being able to reuse some map, it worked for making it seem large, and you were free to go in whatever order and such.

              As I responded to your other post, I may have misremembered BotW being more metroidvania due to TotK.

              • booty [he/him]@hexbear.net
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                6 months ago

                It did have those things, yes, but they really aren’t core elements of the game. By that logic Ocarina of Time is like F.E.A.R. Because it had impressive AI and graphics and it was 3D.

                And Ocarina of Time really isn’t an open world game, not in the modern sense that Breath of the Wild definitely is. It’s a mostly linear level-based game with a big hub.

  • Aquilae [he/him, they/them]@hexbear.net
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    6 months ago

    Just add a deflection/parry system and make enemy attacks well telegraphed and you’re set

    Metroidvania? Add a deflect system

    RPG? Add a deflect system

    Paradox-style strategy game? Add a deflect system

  • edge [he/him]@hexbear.net
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    6 months ago

    I hate Breath of the Wild. It’s not a good game. I tried so many times to like it but it’s just a slog.

    Sad we might never get a good Zelda again.

    • idkmybffjoeysteel [he/him]@hexbear.net
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      6 months ago

      I was so disappointed after everyone hyped it up as the best game ever. I would rather play Ocarina of Time again. Not to say it’s bad, but I couldn’t finish it and it’s sitting there gathering dust for now. What I will say though is the temple puzzles are the worst thing ever. Not good puzzles, and repetitive as hell.

      • booty [he/him]@hexbear.net
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        6 months ago

        Yeah, I mean, it was a perfectly acceptable video game to play once. A little dull and unfocused. But fine. But the series has several seriously legendary entries. I’d sooner play Ocarina of Time ten more times than BotW once more.

    • Dessa [she/her]@hexbear.net
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      6 months ago

      Pokemon did nothing with it. It’s the same game but with a world map you barely interact with. IMO routes were better. At least routes involved navigation, gimmickry, and some sort of intentional journey.

        • Dessa [she/her]@hexbear.net
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          6 months ago

          Yeah, but what’s the point in levelling then?

          Pokémon is just a shitty candidate for an open world game. It’s a classic turn-based RPG, and the story of the gameplay is being able to progress through areas and do things that were once difficult or impossible.

          People didnt like SV because it had an open world. They liked the idea of an open world pokemon and SV’s other strengths carried it.

          Like, what was everyone’s favorite part of the game? Area Zero, which was dead linear, and had a very typical JRPG linear storytelling.

          That’s what it looks lile when a JRPG plays into its strengths instead of trying to emulate the style of WRPGs built from the ground up to play open

    • Moss [they/them]@hexbear.net
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      6 months ago

      Open world Pokemon should be a slam dunk but Paldea was such a boring world. There was nothing to actually discover except the Pokemon themselves, no unique structures or hidden stories or anything

  • barrbaric [he/him]@hexbear.net
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    6 months ago

    What are these breath of the wild imitators? The only ones I know are Genshin and maybe that one ubisoft greek myth kids game (Phoenix Rising or something?).

      • CloutAtlas [he/him]@hexbear.net
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        6 months ago

        There’s a specific vibe, like there’s a je nai se quois about certain open world games that are have come up post BOTW. PokemonSword/Shield and Legends, Palworld, Genshin, the new Sonic game apparently, etc. Feels like Banjo Kazooie on steroids. Like those had a similar vibe that’s distinctly different to Skyrim or Just Cause or Batman Arkham or GTA or Elden Ring but they’re all similar to each other? I can’t put it into words properly.

        Like, I’d say Fortnite Battle Royale is a BOTW-ified PlayerUnknown’s Battlegrounds. And it’s not strictly the climbing/gliding, I wouldn’t say Spider-Man or Batman Arkham are BOTW-like, nor just the soft(er) animation style, I wouldn’t say Raft or No Man’s Sky is BOTW-like, nor the combat/crafting system

        Although it may not necessarily be strictly a bad thing, to throw a different type of subgenre into a genre that was going to be dominated by GTA/Just Cause/Saints Row like open world, or a Splinter Cell/Assassin’s Creed like open world, or a Minecraft/Roblox like open world or an Elder Scrolls like open world, etc.

    • tombruzzo [none/use name]@hexbear.net
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      6 months ago

      Elden Ring is Dark Souls x Breath of the Wild. And there was that game Runic or something that was first to market with Breath of the Wild mechanics without being a switch exclusic

  • CarbonScored [any]@hexbear.net
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    6 months ago

    This has always been a problem with the game industry (or any companies doing ‘art’), one game is popular and profit-seekers will be much more quick to approve the funds for a “proven concept” than original ideas.

    In fairness, indie game devs often copy recent popular games too, but they do at least often try interesting twists on it.

    • Dirt_Owl [comrade/them, they/them]@hexbear.netOP
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      6 months ago

      Yeah, to be fair when I was a kid, sidescrolling platformers and fighting games were overdone in the 16-bit era, then RPGs and 3D platformers in the PS1/N64 era, then we had your "your choices matter and FPS era, and then the Soulslike era.