Flip the script - why have they mitigated bots in other games but not TF2? Is it because the strategy doesn’t transfer or is it because the implementation doesn’t translate?
And if they haven’t mitigated bots elsewhere - why would they do it in a crusty codebase like TF2 vs somewhere shiny and new.
I suppose, but on the other hand, it’s not like figuring out ways to mitigate bots and other attacks couldn’t benefit all their games.
Flip the script - why have they mitigated bots in other games but not TF2? Is it because the strategy doesn’t transfer or is it because the implementation doesn’t translate?
And if they haven’t mitigated bots elsewhere - why would they do it in a crusty codebase like TF2 vs somewhere shiny and new.