Does GOG work on Linux?
Many of their games do have native linux versions, and a lot do work under wine or proton, which can be used as a Non-steam game in Steam or even without Steam.
Their launcher doesn’t yet have a native linux version but it’s completely optional, and does still run under wine if you really want it.
If I’m not going to use their game manager, then why would I buy the game from them instead of just buying it directly from the game studio? I guess because game studios rarely distribute their own games anymore?
Exactly, the game publishers and distributors are often not the developers themselves. Only one to distribute direct in recent memory was World Of Goo 2, and even that was sold primarily through the Epic store.
NGL This feels disingenuous coming from GOG, Yes, you can keep the installers, but you do NOT own the game.
Seriously not trying to just be contradictory:
What’s the difference? In practical terms, what does this mean for me as the consumer? We don’t own the intellectual property, but may use the software as-is? From a practical, consumer standpoint that feels the same as the days of owning your software on a disc, unable to be taken as long as you have physical control over the device. I’m fine with calling this “owning” personally.
I’m absolutely willing to be wrong on this. I’m by no means an expert. Please, if I have missed something, let me know.
Plus, unless the installers have the full package, it’ll still require an internet connection. Usually installers download the files and then install them.
They’re called offline installers for a reason.
I’ll give gog this, I have never seen an installer from them that needed an internet connection, That being said, they actively call it licensing in their own agreement
Doesn’t steam have a clause to the effect of “if we go out of business, you’ll get X period to download your games so you can manage them yourself”?
I don’t know if it’s a clause but Gabe said it at one point. Is that legally binding though? It wouldn’t surprise me one bit that whatever VC eventually buys steam and then runs it into the ground would have no problem changing the user agreement to whatever suited them…
If there’s a grace period, perhaps, however:
- Steam does not provide installers for games, this means that whatever game you want, needs to be 100% functional and already be parsed/deployed/installed by steam on your hard drive.
- That game needs to be DRM free, meaning that it has an executable available that can be launched without steam running or requiring any sort of authentication or input from the steam servers/services before being able to launch, play or even interact with the menus
So only the DRM free games will remain, and only the installed ones at that. Anything that wasn’t will be lost to the wind the moment the distribution service or storage (yours or theirs) bits the dust…
100% agreed. just wish GOG was more linux friendly.
best of both worlds: piracy.
i wouldn’t pirate an indie game tho
Unless you already bought it
Much of the pirated games though will be GOG installers so might as well just install it with lutris/wine
yes
I like GOG and I like steam too. While it is true that GOG can’t take the offline installer from me, this does not make it true I can play the game forever since many games are dynamically linked to libraries that may not be available in the future. This happened to me with games I just had bought. Steam also dynamically links to libraries but what I like about the way they are doing it is that these are part of the base installation so as long as you keep these files, the games should keep working. Nothing being perfect, I think they both try to do things in their own way and try to convince us that it is the best one.
I love how this article takes shots at steam despite valve being THE company holding the bar up in the gaming space.
I could list examples but I honestly don’t even think I need to
This isn’t about what steam currently is. It’s about what it will inevitably become.
I fucked up going with Steam. Should have just pirated everything Single player.
Valve is holding up the bar not because valve is great but because everyone else is so shit. I’ve had a ton of issues with steam throughout the years and it’s just… nothing else is better. I was actually excited for the epic store launch and it’s… Well, not the worst, because being the worst is a challenge some places take seriously, but certainly not a good steam replacement especially for low data people.
Steam may not let me control the updates to steam, but it won’t force refresh my library causing ping spikes all the time as an intended feature.
Absolutely. I mean, I love the fact that GOG has DRM-free games. It’s really incredible how many games are available without DRM because of them.
But I’m not going to make Valve out to be the bad guy here. Valve is like 99% of the reason why gaming on Linux is viable right now.
Valve seems like a great example of how, if you don’t sell your company to venture capitalists, you can just be cool nerds that make good products. As much as I want DRM-free to be the norm, I’m also not going to vilify a company that is one of the best examples of not enshittifying right now.
A lot of Steam games are also DRM free. It’s up to the individual developers whether they enforce DRM checks or not.
I’ve copied files from Steam folders directly to a flash drive, plugged them into an offline, Steam-less computer that I don’t have rights to install anything on, and ran them perfectly. But it is a game-by-game thing.
Also GOG has DRM games now
Not in the sense we’re discussing it here, they don’t.
There’s a list of about 20 games said to have DRM in Gog and when you actually read the list rather than just it’s title it turns out none of them has what we would call DRM - any sort of phone-home validation or anti-piracy measure.
It’s mainly things games with add-on content that requires you use Gog Galaxy or register online, some that send analytics to a server and stuff like that.
You can see the info here,
Whilst it’s still nasty and still shouldn’t be happening, none of that makes the game unusable in the future after the servers are down if you still have the offline installer.
Which ones? Do they disclose that they contain DRM?
If we’re talking about DRM as in a measure to prevent copying, or require online security check, or anything like that, then no GOG game has DRM. One of GOG’s core policies is that all of their games are DRM free. However, some people have stretched the definition a little to include other stuff. For example, if an online multiplayer game requires GOG Galaxy to connect to its online servers, some people consider that to be DRM.
There are some posts on GOG’s official forums where people try to list all the games that have “DRM” of any kind. So if you’re interested, that’s where you could look. But if you just want to have confidence that you’ll be able to install and run the game in the future, then don’t worry about it. No GOG game has anything that would prevent that.
The info is here and none of that “DRM” means you can’t in the future, after the servers are down, install the game from your copy of the offline installer and play it.
None of that is DRM in the sense we’re talking about here: the kind of mechanism that allows the game to be taken away from you or won’t let you install it or play it in single-player anymore when the publisher decides they don’t want to pay for servers anymore.
It is, none the less, a deviation from the No-DRM promise, IMHO.
And has had them for many years before now
I was wondering how all those Sony games worked on GOG.
Yeah… it’s also a new law in California is it not? Kill shot? Hahahaha. Right. Who wrote this headline xD
It’s like every clickbait gaming website whenever a new MMO game drops and they call it the WoW-killer for the umpteenth time in the past 15 years.
Flashbacks from the advertising for The Outer Worlds, and IGN calling it the “Bethesda-killer”
The true Bethesda killer was Bethesda themselves
valve being THE company holding the bar up in the gaming space.
I think you mean holding a monopoly in the gaming space.
I think you don’t know what that word means.
Heck, even if you want to blatantly ignore every other platform and site you can buy games from, which there are plenty, Valve gives devs a supply of Steam keys they can sell anywhere they want, they don’t even get a cut from those despite providing the bandwidth to distribute the files.
They aren’t really a monopoly. You can purchase games elsewhere. They are simply the gold standard of gaming platforms.
A monopoly on what? PC game storefeonts? Itch.io, gog, epic, gamepass, some are better than others, but steam isn’t anti-competition
Lmao, he is colluding with the rest, not holding up the bar.
There is nothing rhat differentiates Steam from Microsoft or Nintendo. The only difference between Gaben and Bezos is that valve has a really good advertising team that’s managed to convince everyone he “isn’t your average billionaire”.
They charge 30% because they have a soft monopoly, it’s basically robbery and it is affecting the indie scene and the quality and amount of games we receive.
Gaben has 6 mega yatchs and a number of submarines. The yatchs alone are worth around 1 billion and cost an estimated 75 to 100 million per year just to maintain.
Now I sit and wait for the Gaben simp squad to come compare him to Jesus and tell me how “he has the only good monopoly”. Both of these things literally happened last time.
Downvote me you bootlickers.
Gaben has the only good monopoly, he’s pretty much Jesus.
No one thinks Gaben is the second coming. His platform just, actually doesn’t suck, and genuinely functions as a service to its users. It’s a low bar, sure, but it’s a good one. Comparing it to Microsoft axeing any studio that produces something worth talking about while they force more datascraping malware and adware into Windows is just dishonest.
Your comment reads more like you get off on being controversial than having actual insightful thoughts and the comparisons in what these three companies you listed are actually doing.
Ya well if it’s such a fucking low bar, it’s probably because they aren’t holding it up which is my point.
They do the absolute minimum, yet receive mountains of praise. Call me when he brings down the cut to something reasonable like 5% or just let’s dev choose what price they sell their games for on other platforms ffs.
Indie companies are closing left and right, these mega stores and their soft monopoly is having a net negative impact on the industry.
Stop defending billionaires. If steam was fair, he wouldn’t be able to afford a billion dollars worth of fancy boats.
Your argument was that Steam is identical to Microsoft and Nintendo, and that Gabe is colluding with them. Stop moving the goalposts.
Okay, so to be clear, I’m saying they don’t have enough difference between them when it comes to being a gross monopolistic company to warrant the praise.
All four of them suck, I’m saying they are all in the same group of shifty companies that take advantage of the gaming industry and it’s clients (us).
So just a boring, generic anti-capitalist take that deliberately avoids any nuance for the sake of feeling smug.
Gee, why would anyone downvote that!
There’s not enough nuance to justify drinking Gabens sweat.
Why is he the only billionaire that gets his own little simp squad. Can you imagine going into a thread about how Elon Musk is being a dick and 90% of the comments are praising him?
Amazon is super convenient, yet people still can understand the nuance of it and how it’s harming small businesses, how the government should probably do something and deal with the dragon at its head that’s hoarding all that wealth.
Where’s your nuance? Other than “I like steam and I use it, so it can do no wrong”.
I’m guessing you don’t remember what the market was like for indie games before Steam. Valve’s platform has done a lot of work to expose small game developers, and made it economically viable to work on and publish games independently. Before this it was very difficult for small titles without the advertising budget of a AAA publisher to get any attention at all, let alone actual sales. There’s nothing else like Steam for small studios trying to find buyers for their games, and Valve does deserve credit for that because it’s improved the video game market overall to have more people making more games and able to earn a living doing it.
The other major effort that Valve has made is Linux compatibility. Even before their work on Proton, Valve released native Linux versions of their games (they were one of very few publishers to do so at the time). I’ve been gaming on Linux since 2006, and Wine was great but rarely easy or complete. Proton has made things so straightforward that people have forgotten just how difficult it was before.
Credit where it’s due. No other major publisher has contributed to the gaming community the way Valve has, except maybe id Software when they just handed the entire Quake 3 Arena source code to the open source community in 2005 which spawned countless new open source game projects.
Downvote me you bootlickers.
No, you’ll enjoy the attention too much.
Indie games came about because of multiple factors, steam only being one of them but they did help a lot. That being said, they are currently having a detrimental effect and I think Gaben has been more than properly rewarded.
It’s not the early 2000s, steam is bringing in massive amounts of cash and I’m tired of seeing an other indie company go under because Gaben wants another boat in the 9 figure range.
The government will never do anything if we aren’t vocal about it and the community is doing the opposite.
Who’s the indie company going under here?
This is an article that was floating on lemmy a few months ago.
25% more of the profit can go a long way, if Steam were to only take 5% for example. And it’s not only about bankruptcy, it’s budget for more features, dealing with bugs and potential sequels. The quality is affected as well and Steam, Microsoft, Nintendo and Sony don’t deserve all that money instead of the devs, just for being the middle men.
There is nothing rhat differentiates Steam from Microsoft or Nintendo.
How much do Xbox and Nintendo contribute to open-source projects?
How do I use open-source software OOTB on an Xbox or Switch?
They leveraged open source to compete on the console front without actually investing dev time. If he could have created a closed system for the same cost, he wouldn’t have hesitated. It was nothing more than a smart business decision, not a nice favor because he likes you.
Most of the Gaben simps just throw back the same thing, “well, they aren’t as bad as microsoft”.
Mussolini wasn’t as bad as Hitler, can you image defending him though? Stop bootlicking billionaires.
I’m also not saying Microsoft is better, I’m saying they are all in the same club and they all suck.
They leveraged open source to compete on the console front without actually investing dev time. If he could have created a closed system for the same cost, he wouldn’t of hesitated. It was nothing more than a smart business decision, not a nice favor because he likes you.
I asked you a question. Show me contributions to open-source on the same scale by Xbox and Nintendo. If it’s so much cheaper, why aren’t they doing it too?
Most of the Gaben simps just throw back the same thing, “well, they aren’t as bad as microsoft”.
Mussolini wasn’t as bad as Hitler, can you image defending him though? Stop bootlicking billionaires.
I’m also not saying Microsoft is better, I’m saying they are all in the same club and they all suck.
No, you said they were exactly the same and that Gabe was colluding with them. Now you’re backpedalling because you realized how stupid of a take that was.
Microsoft contributes a lot of stuff to open source but that’s really far away from my point. I’m not back peddling, I’m explaining myself because you are being a child and taking my words way to literally. Microsoft being slightly worse does not make steam “good”.
Valve can run and offer the same services it does now on a fraction of what they charge.
They could easily properly compete, every store could drastically lower their pricing, but they don’t, because they like having a soft monopoly.
“Explain it to me or you lose” is insanely childish behavior, specially when I just explained that’s not what I meant and you are being too literal but I mean, here:
Explain to me why you think Gaben deserves a net worth of 4 000 000 000 $.
That is who you are being a mouthpiece for, stop defending billionaires.
Microsoft contributes a lot of stuff to open source but that’s really far away from my point.
Microsoft is not a fair comparison to Steam, hence why I refocused to Xbox.
I’m explaining myself because you are being a child and taking my words way to literally. Microsoft being slightly worse does not make steam “good”.
“Obviously I didn’t mean what I said, don’t be a child!” 🙄
Valve can run and offer the same services it does now on a fraction of what they charge.
They could even do it for free, out of the goodness of their hearts!
“Explain it to me or you lose” is insanely childish behavior, specially when I just explained that’s not what I meant and you are being too literal but I mean, here
“I was told there would be no fact-checking”
Explain to me why you think Gaben deserves a net worth of 4 000 000 000 $.
Wow, those goalposts are really movin’ now!
That is who you are being a mouthpiece for, stop defending billionaires.
See my previous comment about how boring and smug your take is.
I’m not moving the goalposts, I’m making fun of your attitude.
My point is that steam is a piece of shit company like the rest, not that they are exactly the same. Two PoS will still stink even if they aren’t exactly a like.
That’s what I mean man, sorry if it wasn’t clear before and then the next two times I explained it again.
They could even do it for free, out of the goodness of their hearts!
Are you being sarcastic about being robbed? The money’s coming out of your pocket, either directly or in terms of the quality and quantity of games. Is their cut justified in your eyes, even after I outlined his networth and how much money he’s racking in?
They leveraged open source to compete on the console front without actually investing dev time.
This is just false.
Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great! Valve also funds work on Linux graphics drivers, Linux kernel work and the list goes on.
The included improvements to Wine have been designed and funded by Valve, in a joint development effort with CodeWeavers. Here are some examples of what we’ve been working on together since 2016:
- vkd3d, the Direct3D 12 implementation based on Vulkan
- The OpenVR and Steamworks native API bridges
- Many wined3d performance and functionality fixes for Direct3D 9 and Direct3D 11
- Overhauled fullscreen and gamepad support
- The “esync” patchset, for multi-threaded performance improvements
Modifications to Wine are submitted upstream if they’re compatible with the goals and requirements of the larger Wine project; as a result, Wine users have been benefiting from parts of this work for over a year now. The rest is available as part of our source code repository for Proton and its modules.
In addition to that, we’ve been supporting the development of DXVK, the Direct3D 11 implementation based on Vulkan; the nature of this support includes:
- Employing the DXVK developer in our open-source graphics group since February 2018
- Providing direct support from our open-source graphics group to fix Mesa driver issues affecting DXVK, and provide prototype implementations of brand new Vulkan features to improve DXVK functionality
- Working with our partners over at Khronos, NVIDIA, Intel and AMD to coordinate Vulkan feature and driver support
from Valve’s original Proton announcement
You should try doing some research before making such claims. Valve has been directly cooperating with, contributing to, and financially supporting several open source projects related to gaming since at least 2016.
Valve had 71 peoples working in their steam division in 2021. 31 where admin so that leaves 40 people for all their hardware. I’m going to take a wild guess and say maybe 3 to 5 were working on things linux related.
Edit: They had 79 in 2021 for Steam, and 41 for hardware
I’d call that leveraging at that amount of people, for a company that brings in an estimated 6.5 billion a year, and the fact that most of the code was already there.
Edit: They brought in 10 billion in 2021 (covid helped)
Don’t get me wrong, I’m glad linux got a boost out of it but there’s no doubt in my mind he would have built a private OS if it could be done with 5 people. It was a bargain for him, it wasn’t a favor.
Note that most people that valve pays to work on open source were preixisting maintainers and not actual employees, or employees of companies like Blue Systems
Just so we’re clear here – you pulled your original numbers out of nowhere, but made them oddly specific (71) to give the impression that you were citing an actual source.
That is hilariously pathetic.
And barely even matters since you’re ignoring 90% of the comment you replied to (financing and partnerships).
Just really paints a picture of how boring, basic, and uninformed your opinion is, for all the cockiness you came in here with.
[citations needed]
Get some sources, and stop drawing conclusions from no evidence.
https://letmegooglethat.com/?q=valve+number+of+employees+2021
This isn’t hard to find. I don’t give sources when it’s literally in the first few links on Google.
Edit: The actual quotes are below. I missed the mark on total number of steam employees by 9. They have 79 employees total for Steam. 71 or 79, it is still an insanely low number of employees when you take into account that:
it is estimated that Steam generated more than 10 billion U.S. dollars in revenues in 2021
This is from the statistica article that is the first link on Google. I moved my other links to the other comment so it would reply to the guy that couldn’t be bothered to even open them apparently.
Completely ignores financial contributions.
Disingenuous? Dumb? Who knows!?
most of the code was already there
AHAHAHAHAHA every developer in the thread is absolutely cackling at you right now.
I’ve never actually blocked someone on lemmy before, but you’re just following me in the thread and answering every one of my comments with mindless dribble lol. Grow up bro, learn to actually form an argument.
Preach brother!
All online storefronts doing business in California will soon be forbidden by law to lie to customers with words like “buy” when they really mean “license”. GOG is no exception.
https://digitaldemocracy.calmatters.org/bills/ca_202320240ab2426
My understanding is that GOG is an exception to this. Here is a quote that I got from an Ars Technica article
California’s AB2426 law, signed by Gov. Gavin Newsom Sept. 26, excludes subscription-only services, free games, and digital goods that offer “permanent offline download to an external storage source to be used without a connection to the internet.” Otherwise, sellers of digital goods cannot use the terms “buy, purchase,” or related terms that would “confer an unrestricted ownership interest in the digital good.” And they must explain, conspicuously, in plain language, that “the digital good is a license” and link to terms and conditions.
Since GOG does offer permanent offline installers that can be used without an internet connection, GOG’s sales are exempt from this new law.
Gog themselves refer to it as a license in there agreement
Doesn’t owning something mean you can sell it? That doesn’t apply to GOG, though.
Put the installer on a USB stick and sell it. I assume you’ve never gone back to the electronics store where you bought your dishwasher and expected to sell your used dishwasher there.
But that’s against the User Agreement with GOG. You don’t have that right, DRM or not.
GOG are not selling you something you own, just like the rest of the gaming platforms. They just give you the right to download and keep DRM-free installers (for the most part) for games you license purchase.
I like GOG, don’t get me wrong, but you don’t own anything you buy from them, you just possess. Ownership means you have control over that possession too which is only really true of a minuscule fraction of FOSS games that are licensed with MIT-0, 0BSD, Unlicense, CC0 or some other public domain license (which doesn’t include GPL, MIT, Apache licenses).
Ownership in terms distribution of digital software is a bit funky I guess, but from a consumers point of view, there’s really nothing GOG/game companies can do once you got the installer. You’re effectively owning the bits on your hard drive and there’s nothing they can do to control what you do with those bits. I guess from a lawyers perspective it may be different, but in practice there isn’t much.
I’m not sure what you’re getting at with the licenses though? A game licensed under MIT would be free to share, attribution shouldn’t be much of problem.
By the definition of this California law, they seem to count as offering ownership.
Now can we get proton support for GoG that is as convient and reliable as it is in Steam?
Remember when they said Galaxy would get linux support? That didn’t happen, and that promise got quietly retracted…
That said, Heroic is unofficial but has worked quite well.
Heroic giving GOG an excuse not to get their shit together.
If you buy through Heroic, Heroic gets a cut. So it creates a data point that they can use to see how big that market is, so they know what they have to do to get 100% of my sale in their own pocket.
I’ve been playing more GoG games with Lutris + Wine in Linux than Steam games with Proton and I even have one situation of a game were the copy I bought in Steam doesn’t work with Proton, but the pirated copy I downloaded to see if that would work runs absolutely fine with Lutris + Wine.
For me at least it’s actually easier to sort problems out with games when using Lutris + Wine than it is with Proton and I can even make sure all games I run from Lutris are wrapped in a “firejail” sandbox, which amongst other things blocks all network access, something I can’t do with Proton.
It’s a vendor-tied solution meant to keep you in the Steam ecosystem, so for all the great work they did in past getting it to have broad compatibility, the future is not Proton, it’s Wine.
I’m not saying it doesn’t work. I’ve set several things from GoG up using Lutris. But in Steam it’s a two step process:
- Click Install
- Click Play
I want that level of ease from GoG.
Proton in Steam is absolutely easier. Lutris just automates work that some other user did, and if you’re doing it in something like Heroic launcher instead, you have to figure that out yourself. It often involves things like installing other Microsoft components that are bundled with the application on Steam, and in one case, even though the game was verified on Steam, there was no Lutris script, and I just couldn’t get it working on the GOG version.
Lutris + GE-Proton + umu works. If you use GE-Proton as the runner, Lutris automatically uses umu to launch the game which launches within the Steam Pressure Vessel container.
You can manage GE-Proton downloads using Protonplus. The latest version, last I checked, is GE-Proton9-15.
Dafuq is a proton
A proton is a positively charged subatomic particle doing in the nucleus of an atom. But in this context, Proton is a translation layer that allows games that were built for Windows to run on Linux.
it’s what people on linux use to play windows games on linux
That’s Wine
Are you being purposefully obtuse? Proton is based on Wine yes, but it is it’s own distinct project.
Yes, that is the upstream. Valve’s downstream of wine is called proton.
Even DRM-free, all digital purchases are still just a license, legally speaking.
Pragmatically speaking, they can’t forcibly take the bits off my hard drive. But it also bears pointing out that these days most games on Steam don’t bother enabling Steamworks DRM either.
The vast majority of the bestsellers on steam either have normal DRM or DRM via being an online service. At least the bestsellers in 2023.
2.1 We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.
https://support.gog.com/hc/en-us/articles/212632089-GOG-User-Agreement?product=gog
GOG has the same drawbacks as Steam without any of the useful features. They should cut down on their “owning games” lies and spend time improving their platform instead.
It does not. You can download and backup all your GOG installers, making the games functionally equal to games you purchased on CD ROMs back in the day. They can revoke your license all they want, they wouldn’t be able to keep you from using the software you acquired this way. That makes all the difference.
That’s for the gog service itself.
Yeah, you have to download the installer before they pull the rug.
No, that’s for all content:
and to download, access and/or stream (depending on the content) and use GOG content.
Which they define as:
1.3 Also, when we’re talking about games, in-game content, virtual items or currency or GOG videos or other content or services which you can purchase or access via GOG services, we’ll just call them “GOG games” or “GOG videos” respectively and when we talk about them all together they are “GOG content”.
The license is with regards to “GOG Service”, not “GOG Contents”. You need the former to get access to the latter, sure. But what isn’t clear about this?
You still own the contents (though, as mentioned, individual titles may have additional blablabla). If you don’t think this distinction makes sense when it comes to GoG vs Steam, then maybe you’re just discussing something entirely different?
I’ll stick with my Steam cloud saves and game notes and community forums and community guides and custom controller configurations and community controller configurations and overlay and workshop and screenshots and steam deck and steam link and …
Also, the very first game I ever bought on Steam was almost 15 years ago, and it was delisted and jas not been available on Steam for over 10 years. Yet I can still re-download and play it right now.
Steam is not the evil corporation people pretend it is. Take your rage to Microsoft, Sony, and Nintendo.
Steam is not the evil corporation people pretend it is.
Indeed. They’re not saints either but for my personal demands, they offer the best arguments right now. I rank funding improvements to the FOSS Linux stack higher than a DRM-free pile of shame. That may change in the future but for now I prefer Steam over GOG. CD Project is a rich company. They could make a Linux version of Galaxy, put it onto Flathub, make it behave well under Steam Deck Game Mode, and put a tiny fraction of their revenue into Linux improvements.
With stuff like UMU a Linux version of galaxy would be easier than ever, And yet somehow I still doubt we’ll see it until Linux gets a much higher marketshare.
Meanwhile I’m over here thinking about how I greatly prefer to put my saves in my own cloud storage (too many games these days not giving me as many slots as I’d like), the community forums are some of the most toxic places on the Internet right now, it’s a coin flip whether Steam’s going to give me a problem with my DualShock4, I hate how the Workshop is a walled garden, and I’m so much happier with my streaming now that I’ve dropped Steam Link and moved to Moonlight.
I guess the guides and Big Picture Mode can be nice?
Steam’s still the #2 best option for me on PC storefronts; the battle.net launcher has some aggressive advertising, as an example of hellscape we’re avoiding here. But Steam continues to not offer me much added value. I go there only because some of my games aren’t available on GOG.
I will say I appreciate what Valve is doing with the Steam Deck, and I’m really hoping it continues to grow an ecosystem that directly competes with Nintendo. They are actively burning up banked goodwill right now, and that segment of the market is getting unhealthy without someone keeping them in check.
Man, the forums really got bad at such at a rapid pace, and I’d love to know what changed to make it that way.
Probably the same reason it’s happening all over the corporate web: fewer eyeballs moderating content. I was never enough of a regular on Steam communities to be sure, unlike GameFAQs (which I can tell you has always been that way).
Steam colludes with Microsoft, Sony and Nintendo. It’s all one big club meant to extract as much profit as possible.
Steam could charge 2% and Gaben would still be able to afford the 75 to 100 million he spends every year to maintained his fleet of 6 mega yatchs, worth an estimated 1 billion.
Stop defending billionaires.
What the hell happened to Steam’s built in offline backup system, anyway? It used to have that when it was brand new.
It technically still exists in the game properties -> installed files tab, but it doesn’t really work. The backup files you get require you to be online to meaningfully restore and will trigger a patch to the latest game version.
Practically speaking it’s better to just make a copy of the game install directory manually, gives you a better chance of things working (even though most games require some kind of external tooling for that).
It’s still there. But I never tried it and it probably won’t work with DRMed games.
I don’t remember that ever being a thing. It’s had an offline mode for decades, but for the longest time it never worked properly.
It had a way of packing a game into a CD/DVD when it launched. I used it all of two times. It was slow as fuck. If it still has it, as another commenter suggests, I don’t know how to access it.
Unfortunately the VR game selection in GOG seems pretty slim and they might still need steam VR to run anyways so either way i don’t have much choice.
Sure, and if you don’t uninstall Galaxy, go through some hidden menus and download the installers then your GOG games will be gone regardless.
You don’t need to ever interact with Galaxy to play your games, not even to download the offline installer. And the download option is not hidden on the website.
That’s a failure to download the installers to begin with, not them being taken away from you after the fact.