• Lennny@lemmy.world
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      9 hours ago

      Let’s ignore any and all context that might have made BG3 an exception. Famous IP is something the frostpunk devs don’t really have. They’ve got a great start, but 50 plus years of books to pull from, it has none.

  • reddig33@lemmy.world
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    12 hours ago

    Meanwhile “Last of Us” “Resident Evil” and “Fallout” are over here getting turned into movies and tv shows after their huge success.

  • jet@hackertalks.com
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    12 hours ago

    I can’t speak for frostpunk 2, but frostpunk 1 was like a roguelike city simulator that teased some lore while beating your face in with disaster after disaster. It was novel for a bit, but i had zero interest in repeating that experience with frost punk 2.

    I think narrative driven story rich games are great, but I don’t think frostpunk fits into that category. Frost punk was a rogue-like with a theme.

    https://www.youtube.com/watch?v=3kwK3m261Mw Even when the stupendium song came out for frostpunk 2, i watched it with interest, but didn’t really want to play the game again.

    One of the big problems with NARRATIVE games, where there is only one narrative - is replayability. BG3 is a master-class in branching narrative and evolving worlds, more akin to a D&D session with a really, really, really, well prepared GM - so people play it over and over… and their friends seem them playing it, and it encourages them to try it.

    I don’t think i’ve ever seen any of my friends playing frostpunk

    Even if you want to play a single player narrative game, there is no urgency to buy it, it is 100% perfect for patient gamers to wishlist and wait for a deep discount, there is no social urgency to play with friends like hell divers 2.

    Steamdb:

    It’s unusual for the sequel to have less players

    • DarkThoughts@fedia.io
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      9 hours ago

      My problem is that I’m absolutely not interested in a story driven wannabe city sim. Same issue I had with that space station game. It just turns those games into a puzzle game that you need to solve in order for you to reach its end, but that’s absolutely not why I play games like this. I’d be way more interested in Frostpunk if it was an open ended game that focuses more on its building and simulation instead of a story. Be more dynamic and varied. We saw very successful survival based city builders like Banished before. Granted, Banished was also fairly simple, but that was also afaik a one man project - and despite that still managed to gain a lot of popularity and replay value. Of course the community making mods helped with that too.

      I think the devs here just fell into the “more of the same” trap with their game.

      For BG3 I kinda hope to see some more persistent & dynamic open world stuff too from the modders, now that the mod tools are kinda unlocked to their full potential.