Ah, so managerial problems again who would have thought but that’s OK we that make the things can suffer a little more
Ok guys valid points from everyone here. But who here has bought the latest 11bit Studios games? And I’m not talking about Frostpunk 2. I’m taking about Indika, The alters, The Traumathurge,… all of these games seemed like really cool things to me, sadly I could not afford them.
I’m going to guess they mean narrative-driven “games” like Hellblade or Indika, which were all narrative and almost no game.
even so they both were extremely well received
Thats the studio head talking bullahit.
Not the actual creatorsIf Frostpunk is their idea of a “narrative-driven, story-rich game”, I can see why they have concerns.
Sony has been screaming the exact opposite of this and it continues to garner them a fuck ton of cash. You don’t even need Sony money to do it, as per Baldurs gate that many are also referencing here in the comments.
There’s no way they actually believe that, the C-suite simply can’t stop salivating over the potential money a live service game can potentially provide
This is exactly it. They don’t like their profit margin.
NGL the title always seemed like it wanted to be a mobile game so the studio saying this doesn’t surprise me.
Larian rn:
Not agreeing, but if I look at my own purchases for the last few years, there aren’t many story driven games there. God of War and Starfield. Didn’t play much either one.
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Bad ones, sure. Wait, no, even bad ones sell. They’re just wrong.
Did these developers completely miss Baldurs Gate 3
We could spend all day and night listing successful SP games, I bet they canceled it because the game was just bad.
Honestly I can’t think of a recent game I enjoyed that wasn’t a narrative-driven story rich game.
Doom eternal comes to mind
It had a bit of narrative (killing the corrupted son of the traitor out of mercy and to save the world, killing the corrupted angel like beings because they are a threat to humanity), but you’re right, what really drives you is the fun gameplay loop and the challenge of escalating difficulty.
They’re the only games I enjoy. And I could’ve sworn I’ve seen people all over the internet lamenting the loss of story-driven single player games in this era of GTA online. These douchebags are either salivating looking at GTA online profitability and talking bullshit or they’re so goddamn deluded with their head so far up their own ass that they can’t tell their colon from their pancreas.
On the topic, anyway: my favorite games are RDR2, Cyberpunk, and Alan Wake 2. I wasn’t always a gamer, but the graphics have gotten so good and the stories so involved (in these here specifically) that I became one later in life. But now I’ve played all three of those games to death. Do you have any recs for similar games I might enjoy? I was just looking around the PS store and felt like I was swimming through nonsense. I really wanted to play Stalker 2, but it’s not out for PS5 yet. The next game I’m eyeing is a silent Hill 2 remake. Not a big fantasy person, either. I like stories with their feet in the real world. Don’t mean to single you out to give me advice, but figured I’d ask in case you had something you really liked.
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Narrative-driven games made Valve into Valve. But ok, you do you.
A better way to put it is story driven games sell. Mobile and MTX games sell better.
A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.
Mobile and MTX games
sell bettermake more moneyYeah it’s depressing, I’m amazed we’re getting anything good at all by this point
Half life is far from Planescape Torment…
2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.
Halflife was 25 years ago, but ok you do you.
You didn’t have to hurt all of us olds that bad.
LOL when Halflife came out I worked at World Opponent Network - which Valve acquired a few years later, long after I was gone.
They sell fine. Look at BG3.
What they don’t do is make money hand over fist without the need to design more product, as happens with subscription-based, game-as-a-service multiplayer titles. Some companies don’t want to make good games. They just want to make good money.
More expensive and less profit
Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money
However BG3 had a big already established IP and successful Divinity games beforehand
I will give you some advice that I was given “you need a hit before you can have a hit”
And ignoring all the attempts at a game-as-a-service that fail
“That guy just made millions of dollars playing the lottery. We should quit our jobs and play the lottery too!”