I don’t know who is to blame for Fight Forever, but I can’t say I blame them. Of course if they go with another developer and the same thing happens I think we’ll know who to blame lol
Fight Forever isn’t a bad game. It has a solid foundation for a good game, but absolutely nothing has been done to build upon it.
The game play is pretty much exactly what I want in a video game control wise.
I don’t like the lack of entrances.
Custom wrestlers are a joke
Not being able to set up a queue of matches and make your own show is a god damn crime!
The battle royal thing is fun, but has no business being in the game.
The mini games are mostly fun, but have no business being in the game.
The game is fun, but lacks both depth and identity. Is it a wrestling game? A party game? A battle royal? If the stuff that doesn’t really belong in a wrestling game had been trimmed out it probably could have been fleshed out better as a wrestling game. I think that alone kind of puts the failure into Yuke’s hands.
I know AEW had little to do with development, cause Omega had to clarify many times due to people sending him crass comments that all he/Uno/AEW did was basically provide a project outline of what they wanted and Yukes ran from there.
I want to say AEW has the blame over how it’s been monetized (highly priced packs of solo wrestlers for DLC) and the like (tho I may be wrong), but Yukes absolutely takes most of the blame for the state of the game since day 1. I believe they were also working on at least 1 other game at the same time so not all their resources were going into FF and it’s clear whoever at the company were the ‘wrestling game people’ probably moved on years ago as is typical (see Bioware, Bethesda, Maxis, Rockstar, etc etc etc)
Yes, AEW FF was a huge disappointment if you paid more than $10-$20 for it, but it has good bones and lots of room to grow on. And, let’s be fair here, WCW vs. nWo World Tour was quite similar in terms of bare bones to AEW FF. The team building those games got better with WCW/nWo Revenge, and then even better when the developers moved to the WWF license with WrestleMania 2000 and No Mercy.
But, for the love of all that’s holy, remove the mini-game craziness and put a year into making a create a pro mode that equals the WWE games or even better surpasses it.
I don’t know who is to blame for Fight Forever, but I can’t say I blame them. Of course if they go with another developer and the same thing happens I think we’ll know who to blame lol
Fight Forever isn’t a bad game. It has a solid foundation for a good game, but absolutely nothing has been done to build upon it.
The game play is pretty much exactly what I want in a video game control wise.
I don’t like the lack of entrances.
Custom wrestlers are a joke
Not being able to set up a queue of matches and make your own show is a god damn crime!
The battle royal thing is fun, but has no business being in the game.
The mini games are mostly fun, but have no business being in the game.
The game is fun, but lacks both depth and identity. Is it a wrestling game? A party game? A battle royal? If the stuff that doesn’t really belong in a wrestling game had been trimmed out it probably could have been fleshed out better as a wrestling game. I think that alone kind of puts the failure into Yuke’s hands.
I know AEW had little to do with development, cause Omega had to clarify many times due to people sending him crass comments that all he/Uno/AEW did was basically provide a project outline of what they wanted and Yukes ran from there.
I want to say AEW has the blame over how it’s been monetized (highly priced packs of solo wrestlers for DLC) and the like (tho I may be wrong), but Yukes absolutely takes most of the blame for the state of the game since day 1. I believe they were also working on at least 1 other game at the same time so not all their resources were going into FF and it’s clear whoever at the company were the ‘wrestling game people’ probably moved on years ago as is typical (see Bioware, Bethesda, Maxis, Rockstar, etc etc etc)
Yes, AEW FF was a huge disappointment if you paid more than $10-$20 for it, but it has good bones and lots of room to grow on. And, let’s be fair here, WCW vs. nWo World Tour was quite similar in terms of bare bones to AEW FF. The team building those games got better with WCW/nWo Revenge, and then even better when the developers moved to the WWF license with WrestleMania 2000 and No Mercy.
But, for the love of all that’s holy, remove the mini-game craziness and put a year into making a create a pro mode that equals the WWE games or even better surpasses it.