• NoForwardslashS@sopuli.xyz
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    8 minutes ago

    Serious question: what is the benefit of Shadowplay now?

    I used to use it for all game recording, but Windows Game Bar and Steam have both implemented that functionality now.

  • Katana314@lemmy.world
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    19 hours ago

    I used to only use this for game recording. But, it got a glitch where games record with a red tint ever since I upgraded my monitor. Thankfully, every single gaming helper app seems to feature recording now, so I just switched to another.

    • Appoxo@lemmy.dbzer0.com
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      16 hours ago

      Sounds like something adjusted something in the nvidia control panel and the monitor is balancing that out with a low red value.
      Maybe worth to take a look.

    • Altima NEO
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      1 day ago

      It’s replacing the old Nvidia control panel

      • Davel23@fedia.io
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        1 day ago

        It’s replacing GeForce Experience. The nVidia Control Panel is still around.

        • bean@lemmy.world
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          22 hours ago

          The removed the forced login too. Which was welcome imho. It’s why I tolerate it now. Just for driver updates. I use none of the other features. Sometimes I wish stuff would stay in its lane.

        • Blackmist@feddit.uk
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          1 day ago

          GFE was terrible because it always forgot my login and fuck if I’m going to remember a password just to update drivers.

          At least they’ve done away with that bit.

        • subignition@fedia.io
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          1 day ago

          The cost of having to have an account to get “easy” driver updates always seemed a bit high to begin with. I never really found its game optimization profiles to be useful either.

          • Blackmist@feddit.uk
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            1 day ago

            Yeah I disable those back when I noticed World of Warcraft started performing badly. GFE had helpfully optimised it to run at a resolution 4x higher than my screen and downscaled it…

          • PM_Your_Nudes_Please@lemmy.world
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            1 day ago

            The profiles can be nice for setting most things, but having it default all of your games to Fullscreen instead of Borderless Windowed (and no way to change what the default setting is anywhere in the program) should be fucking criminalized.

          • Pooptimist@lemmy.world
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            1 day ago

            Serious question from someone who only recently moved to PC gaming: Why can it be ignored? Isn’t that where you get the latest drivers? Or are you downloading and installing them manually?

            • I Cast Fist@programming.dev
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              21 hours ago

              You don’t need to update your drivers every time a new version comes out, some games can actually get worse performance with a newer driver - I personally had problems with No Man’s Sky, nvidia drivers over version 424 I think, made the game effectively unplayable, while versions like 416 kept the game and the framerate smooth throughout.

            • You can download them manually if you want. Updated drivers is rarely that important for performance. Maybe for newer games, but not for 98% of what’s already out there.

              And they also mess things up occasionally. Like all those Minecraft performance mods that had to change how the game looked to the driver, because if it looked like Minecraft it’d tune itself and get worse performance instead of better.

            • 1Fuji2Taka3Nasubi
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              1 day ago

              A driver allows games to interface with the graphics hardware, enabling accelerated performance for example. This “app” provides additional functionality on top of that (I don’t know what, but GeForce Experience it replaces provided things like recording gameplay videos etc.) which is not strictly required and, it seems, hurts gaming performance.

              As for getting the latest drivers, you can do it manually by going to nVidia’s website and download them, or rely on Windows update to give you reasonably recent drivers.

        • Altima NEO
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          1 day ago

          For now, but the plan is to migrate away from it.

        • caut_R@lemmy.world
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          1 day ago

          IIRC their plan is to get rid of the control panel once they‘ve carried all its functionality over to the app.

            • caut_R@lemmy.world
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              23 hours ago

              Tbh, the control panel is a lot of things, but responsive or slick aren‘t one of them. As long as they carry all the functionality over and get rid of the bugs, I‘m happy with the app. Unless they pull a fast one and add account requirements in again later.

              • subignition@fedia.io
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                15 hours ago

                I mean, my point is there’s no reason they should be overhauling it entirely (at the cost of performance) when they could just pay some competent Windows programmers to un-shit the existing Control Panel. Yeah its UI sucks but it’s not going to make you drop frames for just having it open

                • caut_R@lemmy.world
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                  14 hours ago

                  IIRC the framework it‘s built on is so ancient it didn‘t allow for that, they needed to re-write the whole thing to „fix“ it, and this is what they came up with for that. DF‘s Alex said as much in one of their podcast episodes. All just paraphrased by me of course.

                  I don‘t think the performance hit is by design or intentional anyway, so hopefully the current screw-up is gonna be a nothing burger by the time the app‘s mandatory (if it ever will be).

        • simple@lemm.eeOP
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          16 hours ago

          Neither of them are as good, especially if you factor in raytracing. DLSS Ray Reconstruction is basically required to not have a noisy image with RTX.

          • potustheplant@feddit.nl
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            15 hours ago

            Ray tracing*

            RTX is a brand.

            Regardless, given the performance impact and how few games actually have ray tracing (implemented correctly), it makes more sense to just disregard ray tracing altoghether.

            It’s an undercooked technology used to push more expensive products, nothing more.

            Regarding dlss vs fsr and xess, yes dlss has better quality but it’s also proprietary so I honestly do not care about it. Just like gsync died, dlss will eventually die as well.

            • fuckwit_mcbumcrumble@lemmy.dbzer0.com
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              15 hours ago

              Just like gsync died

              (true) gsync isn’t dead, it’s only in the highest end of monitors which is basically where it’s always been. It only “died” because it requires an expensive module vs adaptive sync being built into basically every modern display controller so it’s basically free.

              • potustheplant@feddit.nl
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                14 hours ago

                The proprietary gsync approach with a dedicated hw module is indeed dead and most “g-sync” monitors just use the now pretty common vesa’s vrr (aka freesync).

                However I did research a bit and found some “gsync pulsar” monitors but none have been released yet, I believe. They do sound like unnecessary overpriced products though. That’s Nvidia for ya.

      • Zetta@mander.xyz
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        19 hours ago

        ROCM works mostly well in replacement of CUDA, and it gets better and better every year

  • Viri4thus@feddit.org
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    1 day ago

    Getting ready to “motivate” people to get the 5xxx series because the current cards “have issues now”. The more you buy the more you save!

    • Vik@lemmy.world
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      1 day ago

      Yep, uses CEF, though many popular desktop apps do without much perf impact.

      • rdri@lemmy.world
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        1 day ago

        It’s not CEF that does most of the impact. It’s the contents web devs make it load and process. And web devs generally not being very competent in optimizing is just a sad reality.

  • caut_R@lemmy.world
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    23 hours ago

    That‘s certainly something they‘re gonna want to fix. I hope DF and GN pick up on this, seems like free views and I‘d love to hear what they‘ve got to say on the matter.

    Edit: Also wondering if it‘s the app or if the performance hit disappears when you disable the overlay. Only flew over the article to see what games are affected how badly so mb if that’s mentioned.

    Edit 2:

    HUB‘s Tim tested it and found that it‘s the overlay or rather the game filter portion of the overlay causing the performance hit. You can disable this part of the overlay in the app‘s settings, or disable the overlay altogether.

    He also found that this feature wasn’t impacting performance on GeForce Experience, so it’s very likely a bug that’s gonna be fixed.

    To clarify: Using game filters actively can have an impact on either, but right now even when not actively using them, they cause a performance hit just by the functionality being enabled; a bug.

    The only outlier where just having the app installed hit performance was the Harry Potter game.

    • eramseth@lemmy.world
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      1 day ago

      Yeah they didn’t test that. Nor did they test having the app installed but not running. Crummy article tbh.

      • ArbiterXero@lemmy.world
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        1 day ago

        Disagree, and i don’t think it’s the point.

        As an average user, why am I paying a performance hit for nvidia’s own “recommended parameters”

        That’s trash and a terrible experience, and they should be called out for it.

        • eramseth@lemmy.world
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          20 hours ago

          I don’t think you’re understanding. The testing they did was presumably fine and the performance hit is probably unacceptable. But mentioning but not testing the scenarios of

          • app installed but not running
          • app installed and running but overlay turned off

          Is kinda mailing it in.

          • ArbiterXero@lemmy.world
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            20 hours ago

            I’ll give you that, yep, sure.

            But that doesn’t invalidate the data they did get, it’s just not a full picture.

    • Rai@lemmy.dbzer0.com
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      18 hours ago

      How has it been such a pain? I haven’t even thought about my GPU once since I installed it… but I only use regular drivers.